Giant Cop
Giant Cop is a VR game, where the player assumes the role of a 200ft police officer who patrols the tiny Micro City. With their size as an advantage, the player can easily explore their surroundings, mess with people / objects and physically grab crime and throw it into a near by police station.
Platforms: (VR) Oculus / Vive / PSVR
Release Dates: March 2017 (Oculus) , May 2017 (Vive)
Awards:
On Giant Cop, I had the following involvement:
Platforms: (VR) Oculus / Vive / PSVR
Release Dates: March 2017 (Oculus) , May 2017 (Vive)
Awards:
- Indiecade Festival 2016 Selection
- The Best Of Mix 2016
On Giant Cop, I had the following involvement:
- Worked with professional writers to create the overall narrative for the game.
- Took part in the development of the movement system, figuring out what movement style best fit out needs in VR.
- Created control tutorials that would easily transfer over then the game was ported over to the other VR platforms.
- Created missions which involved Creating the dialogue, mechanics and their overall flow.
- Implemented missions and other aspects using the Playmaker scripting tool for Unity.
- Supported the Audio Engineer by implementing additional sounds and dialogue using Wwise.